While surely some of the fans of the original game might enjoy this change in gameplay, it is such a drastic change that it alters the identity of the sequel. It is truly a remarkable feat of engineering and a monumental example of ignoring the limits of rational game design and production. By eliminating the player's freedom of movement, many of the platforming challenges featured throughout the game feel difficult but in all the wrong ways, as much of the control is taken away from the player. You can replay Super Meat Boy Forever from start to finish several times before ever seeing a duplicate level. The challenge was to be expected, but not on this level. There are many great auto-runners out there, from Runner 3 to the Rayman mobile games, but unfortunately for Forever, this change from traditional platformer to auto-runner feels like a substantial downgrade. The conclusion to this review Super Meat Boy Forever is brutally hard. This is made worse by the fact that the game no longer plays like a regular platformer, and is instead an auto-runner. Each boss encounter feels unique and memorable, and. The title Forever refers to the seemingly infinite amount of levels, but the quality likely won't encourage repeat playthroughs. Bosses were not always the strongest point in the original Super Meat Boy, and it’s definitely one area that I think Forever handles better. Whereas the original title featured level design that was hand-crafted in order to offer challenging yet rewarding gameplay, the sequel is made up of randomly generated levels. The biggest change made in Forever from the original game is in its game design.
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